P+ - King Dedede - Subaction - Attack12
            
            
            
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            Stats
            
                
                    | IASA: | 21 | 
                
                    | Hitboxes active: | 7-8 | 
                
                    | Hitbox set 0 hits: | 7 | 
                
                    | Subaction Index: | 0x49 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Trip Rate | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 55 | 0 | 90 | Normal | Thwomp | 0.2 | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 55 | 0 | 90 | Normal | Thwomp | 0.2 | 4 | 4 |            | 
                            
                            | 0 | 2 | 5 | 55 | 0 | 90 | Normal | Thwomp | 0.2 | 4 | 4 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.76, unk: 0 }
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 3.5, x_offset: -7.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 3.5, x_offset: -14.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- SetAnimationFrame(12.0)
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(19.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- AsyncWait(24.0)
- AllowInterrupts
GFX
            - AsyncWait(1.0)
SFX
            - AsyncWait(10.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(4), Value(57), Scalar(0.0), Scalar(0.0), Scalar(-3.5), Value(57), Scalar(5.8), Scalar(0.0), Scalar(0.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(8.0)] }
- SoundEffect1(955)
- AsyncWait(16.0)
- DeleteSwordGlow { fade_time: 1 }
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(26.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }